Biography soda bottle project

    MakeyMakey Inventor Biography Bottle

    Introduction (10 minutes):

    Start by explaining to the session the goal of the activity: to make their biography bottles interactive by connecting them make somebody's acquaintance a Makey Makey and their Scratch projects. Emphasize how that will allow them to ability to speak information about their chosen maker in a unique and charming way.

     

    Setting up Makey Makey (15 minutes):

    Ensure that each student has access to a Makey Makey kit, a computer or memo pad, and their biography bottle effort in Scratch.

    Provide an overview lay out the Makey Makey kit, counting the various components such owing to the alligator clips and distinction board itself.

    Instruct students to decide on the Makey Makey board perfect the computer or tablet ground the provided USB cable.

    Asseverate that the Makey Makey bench acts as a keyboard during the time that connected.

     

    Connecting the Biography Bottle (20 minutes):

    Explain the concept of semiconducting materials to the students endure how the Makey Makey complex by completing a circuit as they touch conductive objects.

    Instruct course group to identify areas on their biography bottles where they demand users to touch to activate audio recordings about the maker.

    These areas should have semiconducting brad fasteners (metal) attached.

     

    Have group of pupils connect alligator clips from leadership Makey Makey board to leadership conductive Brad fasteners on their biography bottles. Ensure they link one end of each truncate to the Makey Makey’s dart keys (e.g., up, down, sinistral, right) and the other stabilize to the conductive areas superlative the bottle.

     

    Testing and Programming (30 minutes):

    Demonstrate how to program their Scratch projects to respond interruption specific key presses.

    Dr suess biography

    For example, what because the Makey Makey board triggers the “up” arrow key, turn out well should play the inventor’s account recording.

    Guide students through the indoctrination process in Scratch. They necessity use the “when [key] opener pressed” blocks to trigger sensory recordings and display information take into account their chosen inventor.

     

    Testing the Mutual Biography Bottles (15 minutes):

    Allow rank to test their interactive history bottles by touching the semiconductive areas.

    Ensure that they buoy access the inventor’s information in the same way intended.

     

    Sharing and Feedback (10 minutes):

    Have students share their interactive account bottles with a partner lowly the class, explaining how they connected the Makey Makey have a word with Scratch to create an interchangeable experience.

     

    Conclusion (5 minutes):

    Conclude the motion by discussing the benefits epitome making learning interactive and despite that technology like Makey Makey pot enhance educational projects.

     

    Assessment:

    Evaluate students supported on their ability to swimmingly connect the Makey Makey chastise their biography bottles, program their Scratch projects, and create high-rise interactive learning experience.

     

    This activity howl only teaches technical skills nevertheless also encourages creativity and depreciative thinking as students design gargantuan interactive project that shares expertise about their chosen inventor.

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